Nigel Sidney Karten - Level Designer
ABOUT ME
Hello! I'm a level designer from the Netherlands, and I graduated from Breda University of Applied Sciences. My studies focused on game/level design in the Creative Media and Game Technologies program.
I've worked on various projects as a level designer and completed an internship at Nixxes Software.
Passionate about turning ideas into interactive experiences, I'm dedicated to pushing the boundaries of level design. Explore my portfolio to see my journey in creating engaging game worlds.
Alien Removal Divison is a fast-paced FPS where the player has to use their special movement set to fight and defeat waves of aliens attacking the bunker.
Responsibilities:
- Designed and Created Tank enemy first combat encounter (Scrapped level) and Grunt enemy first combat encounter
- Iterated Grapple level
- Setdressed Onboarding, First combat Encounter and Grapple level
- Playtesting
- Bug fixing and QA Testing
Role: Level Designer, Set dresser
Team Size: 25 students
Engine: Unreal Engine 4
Platform: PC
Genre: FPS
Duration:
September 2021 - June 2022 (Released on steam)
[ Level Design - Combat Design - Set Dressing - Blueprint Scripting - QA - Playtesting ]
Broken Bonds is a puzzle-platformer where the player has to use their movement skills to traverse the mythic land, solve puzzles and find the long-lost sister.
Responsibilities:
- Designed and created the cave level
- Designed brazier puzzles
- Designed the game's core concept
- Bug fixing and QA Testing
- Created the Presskit
Role: Level Designer, Puzzle Designer, Community management
Team Size: 15 students
Engine: Unreal Engine 4
Platform: PC
Genre: Puzzle-Platformer
Duration:
November 2020 - June 2021 (Released on Itch.io)
[ Level Design - Puzzle Design - Blueprint Scripting - QA - Playtesting - Social Media ]
In this level, you play in a castle area. Who wins in this level is determined by the team who pushes the enemy team away the furthest. Use cover in this level to get to choke points and push back the enemy.
Responsibilities:
- Created Level design planning for FR-MiddlePoint
- Designed and created FR-MiddlePoint
- Held online tests with playtesters from the UT community
Role: Level Designer
Team Size: 1
Engine: Unreal Engine 4
Platform: PC
Genre: Multiplayer FPS
Duration:
September 2020 - Augustus 2020 (Released on UTCC)
[ Multiplayer Level Design - Blitz game mode - Level iterations - Online Testing ]
Journey of an Artist is a puzzle game with platforming elements, where the goal of the game is to traverse multiple levels to reach the lighthouse.
Responsibilities:
- Designed and created puzzles
- Created playtesting documents and held playtesting sessions
- Researched signposting in games
Role: Level Designer/Puzzle designer, Tester
Team Size: 10 students
Engine: Unreal Engine 4
Platform: PC
Genre: 2D Puzzle-Platformer
Duration:
May 2019- July 2020 (Released on Itch.io)
[ Level Design - Puzzle Design - QA - Playtesting ]